I'm a freelance concept designer and 3D modeler from Richmond, VA. I have a lifetime love of dinosaurs, dragons, monsters, and just about anything imaginable involving sharp, pointy claws and teeth. I've been drawing my entire life, but I started modeling when I was in Middle School and am always gaining new wisdom. I am highly proficient in modeling, high poly sculpting, texturing, and UV mapping. I am familiar with an array of programs including Blender, Maya, Mudbox, Sculptris, Unity, and Unreal. I have my BFA from Virginia Commonwealth University and have been working with indie game companies, some with teams spread across the globe.
Responsibilities involve the production of 3D assets usable in Unity, texture maps (such as Alpha, Diffuse, Normal,) highpoly sculpts, and UV mapping. I have also contributed concept art. My work is primarily in Blender, xNormal, and Mudbox
Responsibilities include the creation of 2-D concept art and promotional material, 3D models, normal map sculpting, and texture painting for the game "The Center," made in the Unreal Engine. Programs used: Blender, Mudbox, xNormals, Photoshop, Unreal.
Responsible for visual development and production of in-game assets for a Virtual Reality game to be demo'd on the Oculus Rift as a part of a series of interconnected VR experiences. My work is primarily in Blender, Unity, Mudbox, Photoshop.
I assisted in the production of 2D and 3D assets for a number of games, including facebook game Stormwater Sentries and an unannounced PlayStation Vita project.